Entry for Godot Wild Jam #78 - Erase

You've always wanted to own your own business, what better way to do that than by moving snow from here to there!


Control a snowblower to clear out the neighborhood's sidewalks, parking lots, driveways and walkways before you run out of fuel!

  • Move Snowblower = WASD / Left Joystick 
  • Aim Snow Chute = Arrow Keys / Right Joystick
  • Shoot Snow = Space Bar / Right Trigger


Attributions


Updated 1 day ago
Published 6 days ago
StatusIn development
PlatformsHTML5
AuthorCinderousWorks
GenrePuzzle
Made withGodot
TagsCasual, Pixel Art, Relaxing

Comments

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Nice game. I pretty much enjoyed it. There's a nice puzzle in figuring out what parts you need to clean and how to do it effectively. 

I got a bit frustrated a few times, first when I accidently returned to the garage before finishing the job, and then a couple of times when I thought I figured it out, only to find out that I supposed to clean some more, and I needed to go through the whole level again.

I liked those little details, like when I accidentaly shaved a tree. :-) 

Fun. Thanks for the game.

Thank you so much for playing! I really appreciate your feedback! I encountered the "accidental exit" a bit late in my playtesting so I threw a  half-baked solution of making that impossible within 10 seconds of starting, but I definitely need to improve that as it's frustrating as hell when it occurs. I can appreciate the frustration of going through a level again after getting most of it done! I will have to think on that one. Thanks again for your time and comments!

good game

thanks!!

i thought it was interesting and relaxing, the mechanics could lend themselves to a sokoban puzzle game where you try to move the chute the least number of times or a play against the clock type game where control of the chute is important. I didn't like the white and black font very much

Thank you so much for trying and for your feedback! I've definitely been kicking the puzzle game around in my head some so it's reassuring to hear someone else come up with it independently. I need to play around with the level design more and get a good feel for how I can best design them around that concept, which may end up happening post-jam simply due to time! Regarding the font, it's on my TODO for my "accessibility" pass later this evening, I hope to come up with something more pleasing to the eye :) Thanks again!!!